scorpion MyCodeZoo.com

National Quest Planner

Easily see how far you can get with the National Quest points you have.

Created By Rustablesafe

+ EXP 0 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12 12 12 13 13 13 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 19 19 19 20 20 20 21 21 21 22 22 22 23 23 23 0 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12 12 12 13 13 13 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 19 19 19 20 20 20 21 21 21 22 22 22 23 23 23 0 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12 12 12 13 13 13 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 19 19 19 20 20 20 21 21 21 22 22 22 23 23 23 0 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12 12 12 13 13 13 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 19 19 19 20 20 20 21 21 21 22 22 22 23 23 23 Builder Farmer Raider Trader [trader]Specialized Ration I->Guild I [trader]Energy Conservation I->Social Activity I [trader]l3->Specialized Ration I [trader]m3->l3 [trader]m3->r3 [trader]r3->Energy Conservation I [trader]Questing Adventurer I->m3 [trader]l5->m5 [trader]m5->Questing Adventurer I [trader]r5->m5 [trader]Buy n Sell I->l5 [trader]Lazzie Fair I->r5 [trader]l7->Buy n Sell I [trader]m7->l7 [trader]Pulp Refining I->l7 [trader]Help Each Other I->m7 [trader]Safe I->Lazzie Fair I [trader]l9->Pulp Refining I [trader]m9->l9 [trader]m9->Help Each Other I [trader]Questing Adventurer II->Help Each Other I [trader]Charming I->Safe I [trader]Witty I->Questing Adventurer II [trader]Black and White I->Charming I [trader]m12->Witty I [trader]r12->Black and White I [trader]r12->m12 [trader]Gathering Expert I->m12 [trader]m14->Gathering Expert I [trader]r14->m14 [trader]Diva I->m14 [trader]Fast Learner I->r14 [trader]m16->Diva I [trader]r16->Fast Learner I [trader]r16->m16 [trader]Incentive - Gathering I->m16 [trader]Partier->Incentive - Gathering I [trader]l19->m19 [trader]m19->Partier [trader]r19->m19 [trader]Guild II->l19 [trader]Social Activity II->m19 [trader]Witty II->r19 [trader]l21->Guild II [trader]m21->Social Activity II [trader]m21->l21 [trader]m21->r21 [trader]r21->Witty II [trader]Questing Adventurer III->m21 [trader]l23->m23 [trader]m23->Questing Adventurer III [trader]r23->m23 [trader]Charming II->l23 [trader]Incentive - Killing Zombies I->m23 [trader]Incentive - Building I->r23 [trader]l25->Charming II [trader]m25->l25 [trader]m25->Incentive - Killing Zombies I [trader]m25->r25 [trader]r25->Incentive - Building I [trader]Representative I->m25 [trader]l27->m27 [trader]m27->Representative I [trader]r27->m27 [trader]Black and White II->l27 [trader]Buy n Sell II->m27 [trader]Lazzie Fair II->r27 [trader]l29->Black and White II [trader]m29->Buy n Sell II [trader]m29->l29 [trader]Questing Adventurer IV->m29 [trader]More work more gain I->Lazzie Fair II [trader]Incentive - Technological Research I->Questing Adventurer IV [trader]Incentive - Training Units I->More work more gain I [trader]Diva II->Incentive - Technological Research I [trader]Guild III->Incentive - Training Units I [trader]l33->m33 [trader]m33->Diva II [trader]Fast Learner II->l33 [trader]Inspire: Wisdom I->m33 [trader]Inspire: Recruitment I->Guild III [trader]l35->Fast Learner II [trader]m35->Inspire: Wisdom I [trader]m35->l35 [trader]Social Activity III->m35 [trader]Buy n Sell III->Inspire: Recruitment I [trader]Incentive - Killing Enemies I->Social Activity III [trader]Welcoming Ceremony I->Buy n Sell III [trader]m38->Incentive - Killing Enemies I [trader]m38->r38 [trader]r38->Welcoming Ceremony I [trader]Celebrity->m38 [trader]l40->m40 [trader]m40->Celebrity [trader]r40->m40 [trader]Lazzie Fair III->l40 [trader]Dance Queen I->m40 [trader]Socialite I->r40 [trader]l42->Lazzie Fair III [trader]m42->Dance Queen I [trader]m42->l42 [trader]m42->r42 [trader]r42->Socialite I [trader]Questing Adventurer V->m42 [trader]m44->Questing Adventurer V [trader]r44->m44 [trader]Denounce I->Questing Adventurer V [trader]Containment Policy I->r44 [trader]Dance Queen II->Denounce I [trader]Socialite II->Containment Policy I [trader]Charming III->Dance Queen II [trader]Macro Inspection I->Socialite II [trader]l48->m48 [trader]m48->Charming III [trader]Witty III->l48 [trader]Black and White III->m48 [trader]Diva III->Macro Inspection I [trader]l50->Witty III [trader]m50->Black and White III [trader]m50->l50 [trader]Famous I->m50 [trader]Business Event I->Diva III [trader]l52->m52 [trader]m52->Famous I [trader]More work more gain II->l52 [trader]Questing Adventurer VI->m52 [trader]Fast Learner III->Business Event I [trader]l54->More work more gain II [trader]m54->Questing Adventurer VI [trader]m54->l54 [trader]m54->r54 [trader]r54->Fast Learner III [trader]Duchess->m54 [trader]m56->Duchess [trader]r56->m56 [trader]Equality I->m56 [trader]Charming IV->r56 [trader]l58->m58 [trader]m58->Equality I [trader]Denounce II->l58 [trader]Fast Learner IV->m58 [trader]Containment Policy II->Charming IV [trader]l60->Denounce II [trader]m60->Fast Learner IV [trader]m60->l60 [trader]Dance Queen III->l60 [trader]Socialite III->Containment Policy II [trader]l62->Dance Queen III [trader]m62->l62 [trader]m62->r62 [trader]r62->Socialite III [trader]Unification Treaty I->m62 [trader]l64->m64 [trader]m64->Unification Treaty I [trader]r64->m64 [trader]Treaty Reached I->l64 [trader]Famous II->m64 [trader]Business Event II->r64 echo "\n"; Guild I Mission Exp. Percentage +2% Guild I (0/1) *1 echo "\n"; Social Activity I Quest Time -5% Social Activity I (0/1) *1 echo "\n"; Specialized Ration I Require:Guild I Lv.1
Troop Food Consumption -20000,40000,60000,80000,100000
Specialized Ration I (0/5) *5 echo "\n"; Energy Conservation I Require:Social Activity I Lv.1
Troop Fuel Consumption -20000,40000,60000,80000,100000
Energy Conservation I (0/5) *5 echo "\n"; Questing Adventurer I Require:Specialized Ration I Lv.5
Energy Conservation I Lv.5
Mission Exp. Fixed Value +500,1000,1500,2000,2500,3000,3500,4000,4500,5000
Questing Adventurer I (0/10) *5 echo "\n"; Buy n Sell I Require:Questing Adventurer I Lv.5
Mission Exp. Percentage +2%
Buy n Sell I (0/1) *1 echo "\n"; Lazzie Fair I Require:Questing Adventurer I Lv.5
National Point +5%
Lazzie Fair I (0/1) *1 echo "\n"; Pulp Refining I Require:Buy n Sell I Lv.1
Cash Production +1000,2000,3000,4000,5000
Pulp Refining I (0/5) *5 echo "\n"; Help Each Other I Require:Buy n Sell I Lv.1
Support Payload +2000,4000,6000,8000,10000
Help Each Other I (0/5) *5 echo "\n"; Safe I Require:Lazzie Fair I Lv.1
Cash Protection +200000,40000,600000,800000,1000000
Safe I (0/5) *5 echo "\n"; Questing Adventurer II Require:Pulp Refining I Lv.5
Help Each Other I Lv.5
Mission Exp. Fixed Value +500,1000,1500,2000,2500,3000,3500,4000,4500,5000
Questing Adventurer II (0/10) *5 echo "\n"; Charming I Require:Safe I Lv.5
Charisma +5,10,15,20,25
Charming I (0/5) *5 echo "\n"; Witty I Require:Questing Adventurer II Lv.5
Mission Exp. Percentage +3%
Witty I (0/1) *1 echo "\n"; Black and White I Require:Charming I Lv.5
Quest Time -5%
Black and White I (0/1) *1 echo "\n"; Gathering Expert I Require:Witty I Lv.1
Black and White I Lv.1
Gathering Score Increase (Charisma*) .005,.01,.015,.025,.04%
Gathering Expert I (0/5) *1 echo "\n"; Diva I Require:Gathering Expert I Lv.1
Mission Exp. Percentage +3%
Diva I (0/1) *1 echo "\n"; Fast Learner I Require:Gathering Expert I Lv.1
Mission Exp. Percentage +3,6,9,12,15,18,21,24,27,30%
Fast Learner I (0/10) *5 echo "\n"; Incentive - Gathering I Require:Diva I Lv.1
Fast Learner I Lv.5
Gathering Score Increase (Charisma*) .05,.1,.15,.2,.25,.3,.35,.4%
Incentive - Gathering I (0/8) *5 echo "\n"; echo "\n"; Partier Require:Incentive - Gathering I Lv.5
Income Position +1 +1Class Position +1 +1
Partier (0/1) *1 echo "\n"; Guild II Require:Partier Lv.1
Mission Exp. Percentage +4%
Guild II (0/1) *1 echo "\n"; Social Activity II Require:Partier Lv.1
Quest Time -10%
Social Activity II (0/1) *1 echo "\n"; Witty II Require:Partier Lv.1
Mission Exp. Percentage +6%
Witty II (0/1) *1 echo "\n"; Questing Adventurer III Require:Guild II Lv.1
Social Activity II Lv.1
Witty II Lv.1
Mission Exp. Fixed Value +1000,2000,3000,4000,5000,6000,7000,8500,10000,12500
Questing Adventurer III (0/10) *5 echo "\n"; Charming II Require:Questing Adventurer III Lv.5
Charisma +5,10,15,20,25%
Charming II (0/5) *5 echo "\n"; Incentive - Killing Zombies I Require:Questing Adventurer III Lv.5
Defeat Zombie Score Increase (Charisma*) .05,.1,.15,.2,.25,.3,.35,.4%
Incentive - Killing Zombies I (0/8) *5 echo "\n"; Incentive - Building I Require:Questing Adventurer III Lv.5
Building Score Increase (Charisma*) .05,.1,.15,.2,.25,.3,.35,4%
Incentive - Building I (0/8) *5 echo "\n"; Representative I Require:Charming II Lv.5
Incentive - Killing Zombies I Lv.5
Incentive - Building I Lv.5
Building Score Increase (Charisma*) .005,.01,.015,.025,.04%
Representative I (0/5) *1 echo "\n"; Black and White II Require:Representative I Lv.1
Quest Time -10%
Black and White II (0/1) *1 echo "\n"; Buy n Sell II Require:Representative I Lv.1
Mission Exp. Percentage +4%
Buy n Sell II (0/1) *1 echo "\n"; Lazzie Fair II Require:Representative I Lv.1
National Point +10%
Lazzie Fair II (0/1) *1 echo "\n"; Questing Adventurer IV Require:Black and White II Lv.1
Buy n Sell II Lv.1
Mission Exp. Fixed Value +1000,2000,3000,4000,5000,6000,7000,8500,10000,12500
Questing Adventurer IV (0/10) *5 echo "\n"; More work more gain I Require:Lazzie Fair II Lv.1
Daily Acceptable National Quest +1
More work more gain I (0/1) *1 echo "\n"; Incentive - Technological Research I Require:Questing Adventurer IV Lv.5
Research Score Increase (Charisma*) .05,.1,.15,.2,.25,.3,.35,.4%
Incentive - Technological Research I (0/8) *5 echo "\n"; Incentive - Training Units I Require:More work more gain I Lv.1
Training Score Increase (Charisma*) .05,.1,.15,.2,.25,.3,.35,.4%
Incentive - Training Units I (0/8) *5 echo "\n"; Diva II Require:Incentive - Technological Research I Lv.5
Mission Exp. Percentage +6%
Diva II (0/1) *1 echo "\n"; Guild III Require:Incentive - Training Units I Lv.5
Mission Exp. Percentage +6%
Guild III (0/1) *1 echo "\n"; Fast Learner II Require:Diva II Lv.1
Mission Exp. Percentage +4,8,12,16,20,24,28,32,36,40%
Fast Learner II (0/10) *5 echo "\n"; Inspire: Wisdom I Require:Diva II Lv.1
Wisdom Medal Score Increase (Charisma*) .05,.1,.15,.2,.25,.3,.35,.4%
Inspire: Wisdom I (0/8) *5 echo "\n"; Inspire: Recruitment I Require:Guild III Lv.1
Recruitment Score Increase (Charisma*) .05,.1,.15,.2,.25,.3,.35,.4%
Inspire: Recruitment I (0/8) *5 echo "\n"; Social Activity III Require:Fast Learner II Lv.5
Inspire: Wisdom I Lv.5
Quest Time -15%
Social Activity III (0/1) *1 echo "\n"; Buy n Sell III Require:Inspire: Recruitment I Lv.5
Mission Exp. Percentage +6%
Buy n Sell III (0/1) *1 echo "\n"; Incentive - Killing Enemies I Require:Social Activity III Lv.1
Enemy Killing Score Increase (Charisma*) .05,.1,.15,.2,.25,.3,.35,.4%
Incentive - Killing Enemies I (0/8) *5 echo "\n"; Welcoming Ceremony I Require:Buy n Sell III Lv.1
Wisdom Medal Score Increase (Charisma*) .005,.01,.015,.025,.04%
Welcoming Ceremony I (0/5) *1 echo "\n"; echo "\n"; Celebrity Require:Incentive - Killing Enemies I Lv.5
Welcoming Ceremony I Lv.1
Class Position +1 +1Alliance Position +1 +1
Celebrity (0/1) *1 echo "\n"; Lazzie Fair III Require:Celebrity Lv.1
National Point +15%
Lazzie Fair III (0/1) *1 echo "\n"; Dance Queen I Require:Celebrity Lv.1
National Point +15%
Dance Queen I (0/1) *1 echo "\n"; Socialite I Require:Celebrity Lv.1
Mission Exp. Percentage +10%
Socialite I (0/1) *1 echo "\n"; Questing Adventurer V Require:Lazzie Fair III Lv.1
Dance Queen I Lv.1
Socialite I Lv.1
Mission Exp. Fixed Value +5000,10000,15000,20000,25000,30000,35000,40000,50000,60000
Questing Adventurer V (0/10) *5 echo "\n"; Denounce I Require:Questing Adventurer V Lv.5
Enemy Might during battle -1,2,3,4,5%
Denounce I (0/5) *5 echo "\n"; Containment Policy I Require:Questing Adventurer V Lv.5
Enemy Defense during combat -1,2,3,4,5%
Containment Policy I (0/5) *5 echo "\n"; Dance Queen II Require:Denounce I Lv.5
National Point +20%
Dance Queen II (0/1) *1 echo "\n"; Socialite II Require:Containment Policy I Lv.5
Mission Exp. Percentage +15%
Socialite II (0/1) *1 echo "\n"; Charming III Require:Dance Queen II Lv.1
Charisma +5,10,15,20,25,30,35,40,45,50
Charming III (0/10) *5 echo "\n"; Macro Inspection I Require:Socialite II Lv.1
Research Score Increase (Charisma*) .005,.01,.015,.025,.04%
Macro Inspection I (0/5) *1 echo "\n"; Witty III Require:Charming III Lv.5
Mission Exp. Percentage +10%
Witty III (0/1) *1 echo "\n"; Black and White III Require:Charming III Lv.5
Quest Time -15%
Black and White III (0/1) *1 echo "\n"; Diva III Require:Macro Inspection I Lv.1
Mission Exp. Percentage +10%
Diva III (0/1) *1 echo "\n"; Famous I Require:Witty III Lv.1
Black and White III Lv.1
Gift Display Location +1
Famous I (0/1) *1 echo "\n"; Business Event I Require:Diva III Lv.1
After you unlock the privilege of VIP Chat Room, the chat room number +1
Business Event I (0/1) *1 echo "\n"; More work more gain II Require:Famous I Lv.1
Daily Acceptable National Quest +2
More work more gain II (0/1) *1 echo "\n"; Questing Adventurer VI Require:Famous I Lv.1
Mission Exp. Fixed Value +10000,20000,30000,40000,50000,60000,70000,80000,100000,120000
Questing Adventurer VI (0/10) *5 echo "\n"; Fast Learner III Require:Business Event I Lv.1
Mission Exp. Percentage +5,10,15,20,25,30,35,40,50,60%
Fast Learner III (0/10) *5 echo "\n"; echo "\n"; echo "\n"; Duchess Require:More work more gain II Lv.1
Questing Adventurer VI Lv.5
Fast Learner III Lv.5
Income Position +1 +1 +1Class Position +1 +1 +1General Position +1 +1 +1
Duchess (0/1) *1 echo "\n"; Equality I Require:Duchess Lv.1
Personal Arms Race Resource Reward +2,4,6,8,10,12,14,16,18,20%
Equality I (0/10) *5 echo "\n"; Charming IV Require:Duchess Lv.1
Charisma +10,20,30,40,50,60,70,80,90,100
Charming IV (0/10) *5 echo "\n"; Denounce II Require:Equality I Lv.5
Enemy Might during battle -1,2,3,4,5%
Denounce II (0/5) *5 echo "\n"; Fast Learner IV Require:Equality I Lv.5
Mission Exp. Percentage +5,10,15,20,25,30,35,40,50,60%
Fast Learner IV (0/10) *5 echo "\n"; Containment Policy II Require:Charming IV Lv.5
Enemy Defense during combat -1,2,3,4,5%
Containment Policy II (0/5) *5 echo "\n"; Dance Queen III Require:Denounce II Lv.5
Fast Learner IV Lv.5
National Point +25%
Dance Queen III (0/1) *1 echo "\n"; Socialite III Require:Containment Policy II Lv.5
Mission Exp. Percentage +20%
Socialite III (0/1) *1 echo "\n"; Unification Treaty I Require:Dance Queen III Lv.1
Socialite III Lv.1
Enemy Killing Score Increase (Charisma*) .005,.01,.015,.025,.04%
Unification Treaty I (0/5) *1 echo "\n"; Treaty Reached I Require:Unification Treaty I Lv.1
Training Score Increase (Charisma*) .005,.01,.015,.025,.04%
Treaty Reached I (0/5) *5 echo "\n"; Famous II Require:Unification Treaty I Lv.1
Gift Display Location +1,2
Famous II (0/2) *2 echo "\n"; Business Event II Require:Unification Treaty I Lv.1
After you unlock the privilege of VIP Chat Room, the chat room number +1,2
Business Event II (0/2) *2 2 12 17 19 34 44 46 47 53 58 59 62 67 82 83 86 92 102 104 119 121 127 128 131 136 146 148 154 157 159 170 171 181 196 198 199 208
[farmer]l2->Wasteland Reclamation I [farmer]m2->l2 [farmer]Field Improvement I->l2 [farmer]Low-Burden Transport I->m2 [farmer]Zone Experiment I->Geological Expedition I [farmer]l4->Field Improvement I [farmer]m4->l4 [farmer]m4->Low-Burden Transport I [farmer]m4->r4 [farmer]r4->Zone Experiment I [farmer]r4->m4 [farmer]Questing Adventurer I->m4 [farmer]l6->m6 [farmer]m6->Questing Adventurer I [farmer]r6->m6 [farmer]Use its All I->l6 [farmer]Sentry Post I->r6 [farmer]l8->Use its All I [farmer]m8->l8 [farmer]Forest Soil I->l8 [farmer]Cargo Truck I->m8 [farmer]Materialized Minerals I->Sentry Post I [farmer]l10->Forest Soil I [farmer]m10->Cargo Truck I [farmer]m10->l10 [farmer]Questing Adventurer II->m10 [farmer]Speedy Production I->Materialized Minerals I [farmer]Timed Agriculture I->Questing Adventurer II [farmer]Shack Building I->Speedy Production I [farmer]m13->Timed Agriculture I [farmer]r13->Shack Building I [farmer]r13->m13 [farmer]Duplex Plow I->m13 [farmer]m15->Duplex Plow I [farmer]r15->m15 [farmer]Water Retention I->m15 [farmer]Fast Learner I->r15 [farmer]Hand-Pushed Harvester I->Water Retention I [farmer]Full Excavation I->Fast Learner I [farmer]m18->Hand-Pushed Harvester I [farmer]r18->Full Excavation I [farmer]r18->m18 [farmer]Cultivation Researcher->m18 [farmer]l20->m20 [farmer]m20->Cultivation Researcher [farmer]r20->m20 [farmer]Wasteland Reclamation II->l20 [farmer]Geological Expedition II->m20 [farmer]Timed Agriculture II->r20 [farmer]l22->Wasteland Reclamation II [farmer]l22->m22 [farmer]m22->Geological Expedition II [farmer]r22->Timed Agriculture II [farmer]r22->m22 [farmer]Questing Adventurer III->m22 [farmer]m24->Questing Adventurer III [farmer]r24->m24 [farmer]Low-Burden Transport II->m24 [farmer]Cargo Truck II->r24 [farmer]m26->Low-Burden Transport II [farmer]r26->Cargo Truck II [farmer]r26->m26 [farmer]Deep Excavation I->m26 [farmer]l28->m28 [farmer]m28->Deep Excavation I [farmer]r28->m28 [farmer]Use its All II->l28 [farmer]Sentry Post II->m28 [farmer]Shack Building II->r28 [farmer]l30->Use its All II [farmer]m30->Sentry Post II [farmer]m30->l30 [farmer]Questing Adventurer IV->m30 [farmer]More work more gain I->Shack Building II [farmer]Underground Granery I->Questing Adventurer IV [farmer]Oil Tank I->More work more gain I [farmer]Water Retention II->Underground Granery I [farmer]Wasteland Reclamation III->Oil Tank I [farmer]l34->m34 [farmer]m34->Water Retention II [farmer]Fast Learner II->l34 [farmer]Logging Machine I->m34 [farmer]Smelting I->Wasteland Reclamation III [farmer]l36->Fast Learner II [farmer]m36->Logging Machine I [farmer]m36->l36 [farmer]Geological Expedition III->m36 [farmer]Use its All III->Smelting I [farmer]m38->Geological Expedition III [farmer]r38->Use its All III [farmer]r38->m38 [farmer]Cutting Technique I->m38 [farmer]Farm Expert->Cutting Technique I [farmer]l41->m41 [farmer]m41->Farm Expert [farmer]r41->m41 [farmer]Sentry Post III->l41 [farmer]Harvest and Store I->m41 [farmer]Breed Improvement I->r41 [farmer]l43->Sentry Post III [farmer]m43->Harvest and Store I [farmer]m43->l43 [farmer]m43->r43 [farmer]r43->Breed Improvement I [farmer]Questing Adventurer V->m43 [farmer]m45->Questing Adventurer V [farmer]r45->m45 [farmer]Field Improvement II->m45 [farmer]Zone Experiment II->r45 [farmer]Harvest and Store II->Field Improvement II [farmer]Breed Improvement II->Zone Experiment II [farmer]l48->m48 [farmer]m48->Harvest and Store II [farmer]Stainless Steel Saw I->l48 [farmer]Forest Soil II->m48 [farmer]Materialized Minerals II->Breed Improvement II [farmer]Timed Agriculture III->Stainless Steel Saw I [farmer]Shack Building III->Forest Soil II [farmer]Water Retention III->Materialized Minerals II [farmer]Agriculture Modification I->Timed Agriculture III [farmer]Anti-Bug Protection I->Shack Building III [farmer]Cast Protection I->Water Retention III [farmer]l52->Agriculture Modification I [farmer]m52->Anti-Bug Protection I [farmer]m52->l52 [farmer]Questing Adventurer VI->m52 [farmer]Fast Learner III->Cast Protection I [farmer]l54->m54 [farmer]m54->Questing Adventurer VI [farmer]Hand-Pushed Harvester II->l54 [farmer]Cutting Technique II->m54 [farmer]Full Excavation II->Fast Learner III [farmer]l56->Hand-Pushed Harvester II [farmer]l56->m56 [farmer]m56->Cutting Technique II [farmer]r56->Full Excavation II [farmer]r56->m56 [farmer]Plantation Owner->m56 [farmer]l58->m58 [farmer]m58->Plantation Owner [farmer]r58->m58 [farmer]Logging Machine II->l58 [farmer]Field Improvement III->m58 [farmer]Smelting II->r58 [farmer]l60->Logging Machine II [farmer]m60->Field Improvement III [farmer]m60->l60 [farmer]Fast Learner IV->l60 [farmer]More work more gain II->Smelting II [farmer]Harvest and Store III->Fast Learner IV [farmer]Breed Improvement III->More work more gain II [farmer]l63->Harvest and Store III [farmer]m63->l63 [farmer]Refine I->l63 [farmer]Waste Material Processing I->m63 [farmer]Production Line Modification I->Breed Improvement III [farmer]Zone Experiment III->Refine I [farmer]Ventilated Mine I->Waste Material Processing I [farmer]Forest Soil III->Production Line Modification I [farmer]Split Gathering I->Zone Experiment III [farmer]Resource Protection I->Ventilated Mine I [farmer]Materialized Minerals III->Forest Soil III echo "\n"; Wasteland Reclamation I Mission Exp. Percentage +2% Wasteland Reclamation I (0/1) *1 echo "\n"; Geological Expedition I Quest Time -5% Geological Expedition I (0/1) *1 echo "\n"; Field Improvement I Require:Wasteland Reclamation I Lv.1
Bonus Food per hour of gathering +5000,10000,20000,30000,50000
Field Improvement I (0/5) *5 echo "\n"; Low-Burden Transport I Require:Wasteland Reclamation I Lv.1
Gathering March Speed +1,2,3,4,6,8,10,12,15,20%
Low-Burden Transport I (0/10) *5 echo "\n"; Zone Experiment I Require:Geological Expedition I Lv.1
Bonus Fuel per hour of gathering +5000,10000,20000,30000,50000
Zone Experiment I (0/5) *5 echo "\n"; Questing Adventurer I Require:Field Improvement I Lv.5
Low-Burden Transport I Lv.5
Zone Experiment I Lv.5
Mission Exp. Fixed Value +500,1000,1500,2000,2500,3000,3500,4000,4500,5000
Questing Adventurer I (0/10) *5 echo "\n"; Use its All I Require:Questing Adventurer I Lv.5
Mission Exp. Percentage +2%
Use its All I (0/1) *1 echo "\n"; Sentry Post I Require:Questing Adventurer I Lv.5
National Point +5%
Sentry Post I (0/1) *1 echo "\n"; Forest Soil I Require:Use its All I Lv.1
Bonus Lumber per hour of gathering +2000,5000,10000,15000,25000
Forest Soil I (0/5) *5 echo "\n"; Cargo Truck I Require:Use its All I Lv.1
Gathering Payload +1,2,3,4,6,8,10,12,15,20%
Cargo Truck I (0/10) *5 echo "\n"; Materialized Minerals I Require:Sentry Post I Lv.1
Bonus Iron per hour of gathering +1000,2000,5000,10000,20000
Materialized Minerals I (0/5) *5 echo "\n"; Questing Adventurer II Require:Forest Soil I Lv.5
Cargo Truck I Lv.5
Mission Exp. Fixed Value +500,1000,1500,2000,2500,3000,3500,4000,4500,5000
Questing Adventurer II (0/10) *5 echo "\n"; Speedy Production I Require:Materialized Minerals I Lv.5
Rushed Production Success +1,2,3,4,5,6,7,8,9,10%
Speedy Production I (0/10) *5 echo "\n"; Timed Agriculture I Require:Questing Adventurer II Lv.5
Mission Exp. Percentage +3%
Timed Agriculture I (0/1) *1 echo "\n"; Shack Building I Require:Speedy Production I Lv.5
Quest Time -5%
Shack Building I (0/1) *1 echo "\n"; Duplex Plow I Require:Timed Agriculture I Lv.1
Shack Building I Lv.1
Food Gathering Speed +1,2,3,4,7%
Duplex Plow I (0/5) *1 echo "\n"; Water Retention I Require:Duplex Plow I Lv.1
Mission Exp. Percentage +3%
Water Retention I (0/1) *1 echo "\n"; Fast Learner I Require:Duplex Plow I Lv.1
Mission Exp. Percentage +3,6,9,12,15,18,21,24,27,30%
Fast Learner I (0/10) *5 echo "\n"; Hand-Pushed Harvester I Require:Water Retention I Lv.1
Food Gathering Speed +3,6,9,12,15%
Hand-Pushed Harvester I (0/5) *5 echo "\n"; Full Excavation I Require:Fast Learner I Lv.5
Fuel Gathering Speed +3,6,9,12,15%
Full Excavation I (0/5) *5 echo "\n"; echo "\n"; Cultivation Researcher Require:Hand-Pushed Harvester I Lv.5
Full Excavation I Lv.5
Income Position +1 +1Class Position 1 1
Cultivation Researcher (0/1) *1 echo "\n"; Wasteland Reclamation II Require:Cultivation Researcher Lv.1
Mission Exp. Percentage +4%
Wasteland Reclamation II (0/1) *1 echo "\n"; Geological Expedition II Require:Cultivation Researcher Lv.1
Quest Time -10%
Geological Expedition II (0/1) *1 echo "\n"; Timed Agriculture II Require:Cultivation Researcher Lv.1
Mission Exp. Percentage +6%
Timed Agriculture II (0/1) *1 echo "\n"; Questing Adventurer III Require:Wasteland Reclamation II Lv.1
Geological Expedition II Lv.1
Timed Agriculture II Lv.1
Mission Exp. Fixed Value +1000,2000,3000,4000,5000,6000,7000,8500,10000,12500
Questing Adventurer III (0/10) *5 echo "\n"; Low-Burden Transport II Require:Questing Adventurer III Lv.5
Gathering March Speed +3,6,9,12,15,18,21,24,27,30%
Low-Burden Transport II (0/10) *5 echo "\n"; Cargo Truck II Require:Questing Adventurer III Lv.5
Gathering Payload +3,6,9,12,15,18,21,24,27,30%
Cargo Truck II (0/10) *5 echo "\n"; Deep Excavation I Require:Low-Burden Transport II Lv.5
Cargo Truck II Lv.5
Fuel Gathering Speed +1,2,3,4,7%
Deep Excavation I (0/5) *1 echo "\n"; Use its All II Require:Deep Excavation I Lv.1
Quest Time -10%
Use its All II (0/1) *1 echo "\n"; Sentry Post II Require:Deep Excavation I Lv.1
Mission Exp. Percentage +4%
Sentry Post II (0/1) *1 echo "\n"; Shack Building II Require:Deep Excavation I Lv.1
National Point +10%
Shack Building II (0/1) *1 echo "\n"; Questing Adventurer IV Require:Use its All II Lv.1
Sentry Post II Lv.1
Mission Exp. Fixed Value +1000,2000,3000,4000,5000,6000,7000,8500,10000,12500
Questing Adventurer IV (0/10) *5 echo "\n"; More work more gain I Require:Shack Building II Lv.1
Daily Acceptable National Quest +1
More work more gain I (0/1) *1 echo "\n"; Underground Granery I Require:Questing Adventurer IV Lv.5
Food Protection +300000,600000,900000,1200000,1500000
Underground Granery I (0/5) *5 echo "\n"; Oil Tank I Require:More work more gain I Lv.1
Fuel Protectoin +300000,600000,900000,1200000,1500000
Oil Tank I (0/5) *5 echo "\n"; Water Retention II Require:Underground Granery I Lv.5
Mission Exp. Percentage +6%
Water Retention II (0/1) *1 echo "\n"; Wasteland Reclamation III Require:Oil Tank I Lv.5
Mission Exp. Percentage +6%
Wasteland Reclamation III (0/1) *1 echo "\n"; Fast Learner II Require:Water Retention II Lv.1
Mission Exp. Percentage +4,8,12,16,20,24,28,32,36,40%
Fast Learner II (0/10) *5 echo "\n"; Logging Machine I Require:Water Retention II Lv.1
Lumber Gathering Speed +3,6,9,12,15%
Logging Machine I (0/5) *5 echo "\n"; Smelting I Require:Wasteland Reclamation III Lv.1
Iron Gathering Speed +3,6,9,12,15%
Smelting I (0/5) *5 echo "\n"; Geological Expedition III Require:Fast Learner II Lv.5
Logging Machine I Lv.5
Quest Time -15%
Geological Expedition III (0/1) *1 echo "\n"; Use its All III Require:Smelting I Lv.5
Mission Exp. Percentage +6%
Use its All III (0/1) *1 echo "\n"; Cutting Technique I Require:Geological Expedition III Lv.1
Use its All III Lv.1
Diamond Gathering Speed +3,6,9,12,15%
Cutting Technique I (0/5) *5 echo "\n"; echo "\n"; echo "\n"; Farm Expert Require:Cutting Technique I Lv.5
Income Position +1 +1 +1Class Position 1 1 1General Position 1 1 1
Farm Expert (0/1) *1 echo "\n"; Sentry Post III Require:Farm Expert Lv.1
National Point +15%
Sentry Post III (0/1) *1 echo "\n"; Harvest and Store I Require:Farm Expert Lv.1
National Point +15%
Harvest and Store I (0/1) *1 echo "\n"; Breed Improvement I Require:Farm Expert Lv.1
Mission Exp. Percentage +10%
Breed Improvement I (0/1) *1 echo "\n"; Questing Adventurer V Require:Sentry Post III Lv.1
Harvest and Store I Lv.1
Breed Improvement I Lv.1
Mission Exp. Fixed Value +5000,10000,15000,20000,25000,30000,35000,40000,50000,60000
Questing Adventurer V (0/10) *5 echo "\n"; Field Improvement II Require:Questing Adventurer V Lv.5
Bonus Food per hour of gathering +5000,10000,20000,35000,75000
Field Improvement II (0/5) *5 echo "\n"; Zone Experiment II Require:Questing Adventurer V Lv.5
Bonus Fuel per hour of gathering +5000,10000,20000,35000,75000
Zone Experiment II (0/5) *5 echo "\n"; Harvest and Store II Require:Field Improvement II Lv.5
National Point +20%
Harvest and Store II (0/1) *1 echo "\n"; Breed Improvement II Require:Zone Experiment II Lv.5
Mission Exp. Percentage +15%
Breed Improvement II (0/1) *1 echo "\n"; Stainless Steel Saw I Require:Harvest and Store II Lv.1
Lumber Gathering Speed +1,2,3,4,7%
Stainless Steel Saw I (0/5) *1 echo "\n"; Forest Soil II Require:Harvest and Store II Lv.1
Bonus Lumber per hour of gathering +2000,4000,8000,20000,37500
Forest Soil II (0/5) *5 echo "\n"; Materialized Minerals II Require:Breed Improvement II Lv.1
Bonus Iron per hour of gathering +2000,4000,6000,15000,30000
Materialized Minerals II (0/5) *5 echo "\n"; Timed Agriculture III Require:Stainless Steel Saw I Lv.1
Mission Exp. Percentage +10%
Timed Agriculture III (0/1) *1 echo "\n"; Shack Building III Require:Forest Soil II Lv.5
Quest Time -15%
Shack Building III (0/1) *1 echo "\n"; Water Retention III Require:Materialized Minerals II Lv.5
Mission Exp. Percentage +10%
Water Retention III (0/1) *1 echo "\n"; Agriculture Modification I Require:Timed Agriculture III Lv.1
All cash produced to food ratio +1,2,3
Agriculture Modification I (0/3) *1 echo "\n"; Anti-Bug Protection I Require:Shack Building III Lv.1
Lumber Protection +200000,400000,600000,800000,1000000
Anti-Bug Protection I (0/5) *5 echo "\n"; Cast Protection I Require:Water Retention III Lv.1
Iron Protection +200000,400000,600000,800000,1000000
Cast Protection I (0/5) *5 echo "\n"; Questing Adventurer VI Require:Agriculture Modification I Lv.1
Anti-Bug Protection I Lv.5
Mission Exp. Fixed Value +10000,20000,30000,40000,50000,60000,70000,80000,100000,120000
Questing Adventurer VI (0/10) *5 echo "\n"; Fast Learner III Require:Cast Protection I Lv.5
Mission Exp. Percentage +5,10,15,20,25,30,35,40,50,60%
Fast Learner III (0/10) *5 echo "\n"; Hand-Pushed Harvester II Require:Questing Adventurer VI Lv.5
Food Gathering Speed +2,4,6,8,12,16,20,25,30,35%
Hand-Pushed Harvester II (0/10) *5 echo "\n"; Cutting Technique II Require:Questing Adventurer VI Lv.5
Diamond Gathering Speed +2,4,6,8,12,16,20,25,30,35%
Cutting Technique II (0/10) *5 echo "\n"; Full Excavation II Require:Fast Learner III Lv.5
Fuel Gathering Speed +2,4,6,8,12,16,20,25,30,35%
Full Excavation II (0/10) *5 echo "\n"; echo "\n"; Plantation Owner Require:Hand-Pushed Harvester II Lv.5
Cutting Technique II Lv.5
Full Excavation II Lv.5
Income Position +1 +1Class Position 1 1
Plantation Owner (0/1) *1 echo "\n"; Logging Machine II Require:Plantation Owner Lv.1
Lumber Gathering Speed +2,4,6,8,12,16,20,25,30,35%
Logging Machine II (0/10) *5 echo "\n"; Field Improvement III Require:Plantation Owner Lv.1
Bonus Food per hour of gathering +5000,10000,20000,35000,75000
Field Improvement III (0/5) *5 echo "\n"; Smelting II Require:Plantation Owner Lv.1
Iron Gathering Speed +2,4,6,8,12,16,20,25,30,35%
Smelting II (0/10) *5 echo "\n"; Fast Learner IV Require:Logging Machine II Lv.5
Field Improvement III Lv.5
Mission Exp. Percentage +5,10,15,20,25,30,35,40,50,60%
Fast Learner IV (0/10) *5 echo "\n"; More work more gain II Require:Smelting II Lv.5
Daily Acceptable National Quest +2
More work more gain II (0/1) *1 echo "\n"; Harvest and Store III Require:Fast Learner IV Lv.5
National Point +25%
Harvest and Store III (0/1) *1 echo "\n"; Breed Improvement III Require:More work more gain II Lv.1
Mission Exp. Percentage +20%
Breed Improvement III (0/1) *1 echo "\n"; Refine I Require:Harvest and Store III Lv.1
All cash produced to fuel ratio +1,2,3
Refine I (0/3) *1 echo "\n"; Waste Material Processing I Require:Harvest and Store III Lv.1
All cash produced to lumber ratio +1,2
Waste Material Processing I (0/2) *1 echo "\n"; Production Line Modification I Require:Breed Improvement III Lv.1
All cash produced to iron ratio +1,2
Production Line Modification I (0/2) *1 echo "\n"; Zone Experiment III Require:Refine I Lv.1
Bonus Fuel per hour of gathering +5000,10000,20000,35000,75000
Zone Experiment III (0/5) *5 echo "\n"; Ventilated Mine I Require:Waste Material Processing I Lv.1
Iron Gathering Speed +1,2,3,4,7%
Ventilated Mine I (0/5) *1 echo "\n"; Forest Soil III Require:Production Line Modification I Lv.1
Bonus Lumber per hour of gathering +2000,4000,6000,20000,37500
Forest Soil III (0/5) *5 echo "\n"; Split Gathering I Require:Zone Experiment III Lv.5
Resource Protection When Gathering is attacked +1,2,4,6,8,10,12,15,20,25%
Split Gathering I (0/10) *10 echo "\n"; Resource Protection I Require:Ventilated Mine I Lv.1
Resource Protection When Gathering is attacked +1,2,3,4,5%
Resource Protection I (0/5) *5 echo "\n"; Materialized Minerals III Require:Forest Soil III Lv.5
Bonus Iron per hour of gathering +2000,4000,8000,15000,30000
Materialized Minerals III (0/5) *5 2 17 22 24 39 49 51 52 58 68 69 72 77 87 88 91 97 107 109 124 126 131 132 135 140 150 152 163 166 177 187 202 203 218 224 226 229 240 260
[raider]l2->Military Engineering I [raider]m2->l2 [raider]Shield Raise I->l2 [raider]Protect I->m2 [raider]A18 Material I->Joint Operation I [raider]l4->Shield Raise I [raider]m4->Protect I [raider]m4->l4 [raider]m4->r4 [raider]r4->A18 Material I [raider]Questing Adventurer I->m4 [raider]l6->m6 [raider]m6->Questing Adventurer I [raider]r6->m6 [raider]Legion Organization I->l6 [raider]Glorious Moment I->r6 [raider]l8->Legion Organization I [raider]m8->l8 [raider]Muscle Enhancement I->l8 [raider]Weakness Target I->m8 [raider]Steel Edge I->Glorious Moment I [raider]l10->Muscle Enhancement I [raider]m10->l10 [raider]m10->Weakness Target I [raider]Questing Adventurer II->m10 [raider]Rush I->Steel Edge I [raider]Siege Tactics I->Questing Adventurer II [raider]Military Science I->Rush I [raider]m13->Siege Tactics I [raider]r13->m13 [raider]r13->Military Science I [raider]Load Increase I->m13 [raider]m15->Load Increase I [raider]r15->m15 [raider]Gunboat Policy I->m15 [raider]Fast Learner I->r15 [raider]l17->m17 [raider]m17->l17 [raider]m17->Gunboat Policy I [raider]Solid Defense I->l17 [raider]Carbon-Fiber Bullet-Proof Vest I->m17 [raider]Armor Enhancement I->Fast Learner I [raider]l19->Solid Defense I [raider]m19->l19 [raider]m19->Carbon-Fiber Bullet-Proof Vest I [raider]m19->r19 [raider]r19->Armor Enhancement I [raider]Siege Master->m19 [raider]l21->Military Engineering II [raider]m21->Siege Master [raider]m21->l21 [raider]r21->m21 [raider]r21->Siege Tactics II [raider]Military Engineering II->l21 [raider]Joint Operation II->m21 [raider]Siege Tactics II->r21 [raider]l23->Military Engineering II [raider]m23->l23 [raider]m23->Joint Operation II [raider]m23->r23 [raider]r23->Siege Tactics II [raider]Questing Adventurer III->m23 [raider]l25->m25 [raider]m25->Questing Adventurer III [raider]r25->m25 [raider]Siege Training I->l25 [raider]Focus Fire I->m25 [raider]Howitzer I->r25 [raider]l27->Siege Training I [raider]l27->m27 [raider]m27->Focus Fire I [raider]r27->m27 [raider]r27->Howitzer I [raider]United Will I->m27 [raider]l29->m29 [raider]m29->United Will I [raider]r29->m29 [raider]Military Science II->l29 [raider]Legion Organization II->m29 [raider]Glorious Moment II->r29 [raider]l31->Military Science II [raider]m31->l31 [raider]m31->Legion Organization II [raider]Questing Adventurer IV->m31 [raider]More work more gain I->Glorious Moment II [raider]Military Engineer I->Questing Adventurer IV [raider]Rush II->More work more gain I [raider]Gunboat Policy II->Military Engineer I [raider]Military Engineering III->Rush II [raider]l35->m35 [raider]m35->Gunboat Policy II [raider]Fast Learner II->l35 [raider]Stand United I->m35 [raider]Focused Cover I->Military Engineering III [raider]l37->Fast Learner II [raider]m37->Stand United I [raider]m37->l37 [raider]Joint Operation III->m37 [raider]Legion Organization III->Focused Cover I [raider]m39->Joint Operation III [raider]r39->Legion Organization III [raider]Artillery-Troop Cooperation I->m39 [raider]Vanguard->Artillery-Troop Cooperation I [raider]l42->m42 [raider]m42->Vanguard [raider]r42->m42 [raider]Glorious Moment III->l42 [raider]Army First Politics I->m42 [raider]Scorched Earth I->r42 [raider]l44->Glorious Moment III [raider]m44->l44 [raider]m44->Army First Politics I [raider]m44->r44 [raider]r44->Scorched Earth I [raider]Questing Adventurer V->m44 [raider]l46->m46 [raider]m46->Questing Adventurer V [raider]r46->m46 [raider]Charge Preparation I->l46 [raider]Single Cover I->m46 [raider]Defensive Zone I->r46 [raider]l48->Charge Preparation I [raider]m48->l48 [raider]m48->Single Cover I [raider]Army First Politics II->m48 [raider]Scorched Earth II->Defensive Zone I [raider]m50->Army First Politics I [raider]r50->Scorched Earth II [raider]r50->m50 [raider]Ambition I->m50 [raider]l52->m52 [raider]m52->Ambition I [raider]r52->m52 [raider]Siege Tactics III->l52 [raider]Military Science III->Ambition I [raider]Gunboat Policy III->r52 [raider]Stand United II->Siege Tactics III [raider]Focused Cover II->Military Science III [raider]Artillery-Troop Cooperation II->Gunboat Policy III [raider]More work more gain II->Stand United II [raider]Questing Adventurer VI->Focused Cover II [raider]Fast Learner III->Artillery-Troop Cooperation II [raider]l56->More work more gain II [raider]m56->l56 [raider]m56->Questing Adventurer VI [raider]m56->r56 [raider]r56->Fast Learner III [raider]Aspirant->m56 [raider]l58->m58 [raider]m58->Aspirant [raider]r58->m58 [raider]Professional Army I->l58 [raider]Strict Rules I->m58 [raider]Heavy Modification I->r58 [raider]l60->Professional Army I [raider]m60->Strict Rules I [raider]m60->l60 [raider]m60->r60 [raider]r60->Heavy Modification I [raider]Fast Learner IV->m60 [raider]l62->m62 [raider]m62->Fast Learner IV [raider]r62->m62 [raider]Army First Politics III->l62 [raider]Scorched Earth III->r62 [raider]l64->Army First Politics III [raider]m64->l64 [raider]Shield Raise II->l64 [raider]Protect II->m64 [raider]A18 Material II->Scorched Earth III [raider]l66->Shield Raise II [raider]m66->l66 [raider]m66->Protect II [raider]m66->r66 [raider]r66->A18 Material II [raider]Barricade Position I->m66 [raider]l68->m68 [raider]m68->Barricade Position I [raider]r68->m68 [raider]Siege Training II->l68 [raider]Focus Fire II->m68 [raider]Howitzer II->r68 echo "\n"; Military Engineering I Mission Exp. Percentage +2% Military Engineering I (0/1) *1 echo "\n"; Joint Operation I Quest TIme -5% Joint Operation I (0/1) *1 echo "\n"; Shield Raise I Require:Military Engineering I Lv.1
Fighter Siege Attacker Resistance +1,2,3,4,5%
Shield Raise I (0/5) *5 echo "\n"; Protect I Require:Military Engineering I Lv.1
Shooter Siege Attacker Resistance +1,2,3,4,5%
Protect I (0/5) *5 echo "\n"; A18 Material I Require:Joint Operation I Lv.1
Vehicle Siege Attacker Resistance +1,2,3,4,5%
A18 Material I (0/5) *5 echo "\n"; Questing Adventurer I Require:Shield Raise I Lv.5
Protect I Lv.5
A18 Material I Lv.5
Mission Exp. Fixed Value +500,1000,1500,2000,2500,3000,3500,4000,4500,5000
Questing Adventurer I (0/10) *5 echo "\n"; Legion Organization I Require:Questing Adventurer I Lv.5
Mission Exp. Percentage +2%
Legion Organization I (0/1) *1 echo "\n"; Glorious Moment I Require:Questing Adventurer I Lv.5
National Point +5%
Glorious Moment I (0/1) *1 echo "\n"; Muscle Enhancement I Require:Legion Organization I Lv.1
Fighter Launch Center Might +1,2,4,8,15%
Muscle Enhancement I (0/5) *5 echo "\n"; Weakness Target I Require:Legion Organization I Lv.1
Shooter Launch Center Might +1,2,4,8,15%
Weakness Target I (0/5) *5 echo "\n"; Steel Edge I Require:Glorious Moment I Lv.1
Vehicle Launch Center Might +1,2,4,8,15%
Steel Edge I (0/5) *5 echo "\n"; Questing Adventurer II Require:Muscle Enhancement I Lv.5
Weakness Target I Lv.5
Mission Exp. Fixed Value +500,1000,1500,2000,2500,3000,3500,4000,4500,5000
Questing Adventurer II (0/10) *5 echo "\n"; Rush I Require:Steel Edge I Lv.5
Marching Speed +1,2,3,4,5%
Rush I (0/5) *5 echo "\n"; Siege Tactics I Require:Questing Adventurer II Lv.5
Mission Exp. Percentage +3%
Siege Tactics I (0/1) *1 echo "\n"; Military Science I Require:Rush I Lv.5
Quest TIme -5%
Military Science I (0/1) *1 echo "\n"; Load Increase I Require:Siege Tactics I Lv.1
Military Science I Lv.1
Raid Payload +1,2,3%
Load Increase I (0/3) *3 echo "\n"; Gunboat Policy I Require:Load Increase I Lv.3
Mission Exp. Percentage +3%
Gunboat Policy I (0/1) *1 echo "\n"; Fast Learner I Require:Load Increase I Lv.3
Mission Exp. Percentage +3,6,9,12,15,18,21,24,27,30%
Fast Learner I (0/10) *5 echo "\n"; Solid Defense I Require:Gunboat Policy I Lv.1
Fighter Launch Center Resistance +1,2,4,8,15%
Solid Defense I (0/5) *5 echo "\n"; Carbon-Fiber Bullet-Proof Vest I Require:Gunboat Policy I Lv.1
Shooter Launch Center Resistance +1,2,4,8,15%
Carbon-Fiber Bullet-Proof Vest I (0/5) *5 echo "\n"; Armor Enhancement I Require:Fast Learner I Lv.5
Vehicle Launch Center Resistance +1,2,4,8,15%
Armor Enhancement I (0/5) *5 echo "\n"; echo "\n"; Siege Master Require:Solid Defense I Lv.5
Carbon-Fiber Bullet-Proof Vest I Lv.5
Armor Enhancement I Lv.5
Income Position +1 +1Class Position +1 +1
Siege Master (0/1) *1 echo "\n"; Military Engineering II Require:Siege Master Lv.1
Mission Exp. Percentage +4%
Military Engineering II (0/1) *1 echo "\n"; Joint Operation II Require:Siege Master Lv.1
Quest Time -10%
Joint Operation II (0/1) *1 echo "\n"; Siege Tactics II Require:Siege Master Lv.1
Mission Exp. Percentage +6%
Siege Tactics II (0/1) *1 echo "\n"; Questing Adventurer III Require:Military Engineering II Lv.1
Joint Operation II Lv.1
Siege Tactics II Lv.1
Mission Exp. Fixed Value +1000,2000,3000,4000,5000,6000,7000,8500,10000,12500
Questing Adventurer III (0/10) *5 echo "\n"; Siege Training I Require:Questing Adventurer III Lv.5
Fighter Siege Attacker Might +1,2,3,4,5%
Siege Training I (0/5) *5 echo "\n"; Focus Fire I Require:Questing Adventurer III Lv.5
Shooter Siege Attacker Might +1,2,3,4,5%
Focus Fire I (0/5) *5 echo "\n"; Howitzer I Require:Questing Adventurer III Lv.5
Vehicle Siege Attacker MIght +1,2,3,4,5%
Howitzer I (0/5) *5 echo "\n"; United Will I Require:Siege Training I Lv.5
Focus Fire I Lv.5
Howitzer I Lv.5
Troop Resistance +1,2,3,4%
United Will I (0/4) *1 echo "\n"; Military Science II Require:United Will I Lv.1
Quest Time -10%
Military Science II (0/1) *1 echo "\n"; Legion Organization II Require:United Will I Lv.1
Mission Exp. Percentage +4%
Legion Organization II (0/1) *1 echo "\n"; Glorious Moment II Require:United Will I Lv.1
National Point +10%
Glorious Moment II (0/1) *1 echo "\n"; Questing Adventurer IV Require:Military Science II Lv.1
Legion Organization II Lv.1
Mission Exp. Fixed Value +1000,2000,3000,4000,5000,6000,7000,8500,10000,12500
Questing Adventurer IV (0/10) *5 echo "\n"; More work more gain I Require:Glorious Moment II Lv.1
Daily Acceptable National Quest +1
More work more gain I (0/1) *1 echo "\n"; Military Engineer I Require:Questing Adventurer IV Lv.5
Raid Payload +1,2,3,4,5%
Military Engineer I (0/5) *5 echo "\n"; Rush II Require:More work more gain I Lv.1
Marching Speed +2,4,6,8,10%
Rush II (0/5) *5 echo "\n"; Gunboat Policy II Require:Military Engineer I Lv.5
Mission Exp. Percentage +6%
Gunboat Policy II (0/1) *1 echo "\n"; Military Engineering III Require:Rush II Lv.5
Mission Exp. Percentage +6%
Military Engineering III (0/1) *1 echo "\n"; Fast Learner II Require:Gunboat Policy II Lv.1
Mission Exp. Percentage +4,8,12,16,20,24,28,32,36,40%
Fast Learner II (0/10) *5 echo "\n"; Stand United I Require:Gunboat Policy II Lv.1
Fighter Tactical Might +1,2,3,4,5%
Stand United I (0/5) *5 echo "\n"; Focused Cover I Require:Military Engineering III Lv.1
Shooter Tactical Might +1,2,3,4,5%
Focused Cover I (0/5) *5 echo "\n"; Joint Operation III Require:Fast Learner II Lv.5
Stand United I Lv.5
Quest Time -15%
Joint Operation III (0/1) *1 echo "\n"; Legion Organization III Require:Focused Cover I Lv.5
Mission Exp. Percentage +6%
Legion Organization III (0/1) *1 echo "\n"; Artillery-Troop Cooperation I Require:Joint Operation III Lv.1
Legion Organization III Lv.1
Vehicle Tactical Might +1,2,3,4,5%
Artillery-Troop Cooperation I (0/5) *5 echo "\n"; echo "\n"; Vanguard Require:Artillery-Troop Cooperation I Lv.5
Income Position +1 +1Class Position +1 +1
Vanguard (0/1) *1 echo "\n"; Glorious Moment III Require:Vanguard Lv.1
National Point +15%
Glorious Moment III (0/1) *1 echo "\n"; Army First Politics I Require:Vanguard Lv.1
National Point +15%
Army First Politics I (0/1) *1 echo "\n"; Scorched Earth I Require:Vanguard Lv.1
Mission Exp. Percentage +10%
Scorched Earth I (0/1) *1 echo "\n"; Questing Adventurer V Require:Glorious Moment III Lv.1
Army First Politics I Lv.1
Scorched Earth I Lv.1
Mission Exp. Fixed Value +5000,10000,15000,20000,25000,30000,35000,40000,50000,60000
Questing Adventurer V (0/10) *5 echo "\n"; Charge Preparation I Require:Questing Adventurer V Lv.5
Fighter Tactical Resistance +1,2,3,4,5,6,7,8,9,10%
Charge Preparation I (0/10) *5 echo "\n"; Single Cover I Require:Questing Adventurer V Lv.5
Shooter Tactical Resistance +1,2,3,4,5,6,7,8,9,10%
Single Cover I (0/10) *5 echo "\n"; Defensive Zone I Require:Questing Adventurer V Lv.5
Vehicle Tactical Resistance +1,2,3,4,5,6,7,8,9,10%
Defensive Zone I (0/10) *5 echo "\n"; Army First Politics II Require:Charge Preparation I Lv.5
Single Cover I Lv.5
National Point +20%
Army First Politics II (0/1) *1 echo "\n"; Scorched Earth II Require:Defensive Zone I Lv.5
Mission Exp. Percentage +15%
Scorched Earth II (0/1) *1 echo "\n"; Ambition I Require:Army First Politics II Lv.1
Scorched Earth II Lv.1
Troop Might +1,2,3,4%
Ambition I (0/4) *1 echo "\n"; Siege Tactics III Require:Ambition I Lv.1
Mission Exp. Percentage +10%
Siege Tactics III (0/1) *1 echo "\n"; Military Science III Require:Ambition I Lv.1
Quest Time -15%
Military Science III (0/1) *1 echo "\n"; Gunboat Policy III Require:Ambition I Lv.1
Mission Exp. Percentage +10%
Gunboat Policy III (0/1) *1 echo "\n"; Stand United II Require:Siege Tactics III Lv.1
Fighter Tactical Might +1,2,3,4,5,6,7,8,9,10%
Stand United II (0/10) *5 echo "\n"; Focused Cover II Require:Military Science III Lv.1
Shooter Tactical Might +1,2,3,4,5,6,7,8,9,10%
Focused Cover II (0/10) *5 echo "\n"; Artillery-Troop Cooperation II Require:Gunboat Policy III Lv.1
Vehicle Tactical Might +1,2,3,4,5,6,7,8,9,10%
Artillery-Troop Cooperation II (0/10) *5 echo "\n"; More work more gain II Require:Stand United II Lv.5
Daily Acceptable National Quest +2
More work more gain II (0/1) *1 echo "\n"; Questing Adventurer VI Require:Focused Cover II Lv.5
Mission Exp. Fixed Value +10000,20000,30000,40000,50000,60000,70000,80000,100000,120000
Questing Adventurer VI (0/10) *5 echo "\n"; Fast Learner III Require:Artillery-Troop Cooperation II Lv.5
Mission Exp. Percentage +5,10,15,20,25,30,35,40,50,60%
Fast Learner III (0/10) *5 echo "\n"; echo "\n"; Aspirant Require:More work more gain II Lv.1
Questing Adventurer VI Lv.5
Fast Learner III Lv.5
Income Position +1 +1Class Position +1 +1
Aspirant (0/1) *1 echo "\n"; Professional Army I Require:Aspirant Lv.1
Fighter HP +1,2,3,4,5%
Professional Army I (0/5) *5 echo "\n"; Strict Rules I Require:Aspirant Lv.1
Shooter HP +1,2,3,4,5%
Strict Rules I (0/5) *5 echo "\n"; Heavy Modification I Require:Aspirant Lv.1
Vehicle HP +1,2,3,4,5%
Heavy Modification I (0/5) *5 echo "\n"; Fast Learner IV Require:Professional Army I Lv.5
Strict Rules I Lv.5
Heavy Modification I Lv.5
Mission Exp. Percentage +5,10,15,20,25,30,35,40,50,60%
Fast Learner IV (0/10) *5 echo "\n"; Army First Politics III Require:Fast Learner IV Lv.5
National Point +25%
Army First Politics III (0/1) *1 echo "\n"; Scorched Earth III Require:Fast Learner IV Lv.5
Mission Exp. Percentage +20%
Scorched Earth III (0/1) *1 echo "\n"; Shield Raise II Require:Army First Politics III Lv.1
Fighter Siege Attacker Resistance +1,2,3,4,5,6,7,8,9,10%
Shield Raise II (0/10) *5 echo "\n"; Protect II Require:Army First Politics III Lv.1
Shooter Siege Attacker Resistance +1,2,3,4,5,6,7,8,9,10%
Protect II (0/10) *5 echo "\n"; A18 Material II Require:Scorched Earth III Lv.1
Vehicle Siege Attacker Resistance +1,2,3,4,5,6,7,8,9,10%
A18 Material II (0/10) *5 echo "\n"; echo "\n"; Barricade Position I Require:Shield Raise II Lv.5
Protect II Lv.5
A18 Material II Lv.5
Increase HP for all troops 1,2,3%
Barricade Position I (0/3) *3 echo "\n"; Siege Training II Require:Barricade Position I Lv.3
Fighter Siege Attacker Might +1,2,3,4,5,6,7,8,9,10%
Siege Training II (0/10) *10 echo "\n"; Focus Fire II Require:Barricade Position I Lv.3
Shooter Siege Attacker Might +1,2,3,4,5,6,7,8,9,10%
Focus Fire II (0/10) *10 echo "\n"; Howitzer II Require:Barricade Position I Lv.3
Vehicle Siege Attacker MIght +1,2,3,4,5,6,7,8,9,10%
Howitzer II (0/10) *10 2 17 22 24 39 49 51 54 60 75 76 79 84 99 100 103 109 119 121 136 138 143 144 147 152 167 169 170 173 188 199 200 215 220 222 237 240 270
[builder]l2->m2 [builder]m2->Mason Technique I [builder]r2->m2 [builder]Cartography I->l2 [builder]Metal Casting I->r2 [builder]Lifting Device I->Cartography I [builder]Questing Adventurer I->Metal Casting I [builder]General Install I->Lifting Device I [builder]Base Enhancement I->Questing Adventurer I [builder]l6->General Install I [builder]m6->r6 [builder]m6->l6 [builder]r6->Base Enhancement I [builder]Questing Adventurer II->m6 [builder]m8->Questing Adventurer II [builder]r8->m8 [builder]Synthetic Material I->Questing Adventurer II [builder]Applied Research I->r8 [builder]Ration Distribution I->Synthetic Material I [builder]Oil Tube I->Applied Research I [builder]l11->m11 [builder]m11->Ration Distribution I [builder]Compartmentalized Excavation I->l11 [builder]Basic Workshop I->m11 [builder]Steel Frame Work I->Oil Tube I [builder]l13->Compartmentalized Excavation I [builder]m13->Basic Workshop I [builder]m13->l13 [builder]High-rise Buildings I->m13 [builder]Geodetic I->Steel Frame Work I [builder]m15->High-rise Buildings I [builder]r15->m15 [builder]r15->Geodetic I [builder]Fast Learner I->m15 [builder]Architect->Fast Learner I [builder]l18->m18 [builder]m18->Architect [builder]r18->m18 [builder]Sandstone mixing I->l18 [builder]Cartography II->m18 [builder]Metal Casting II->r18 [builder]l20->Sandstone mixing I [builder]l20->m20 [builder]m20->Questing Adventurer III [builder]m20->Cartography II [builder]r20->m20 [builder]r20->Metal Casting II [builder]Questing Adventurer III->m20 [builder]l22->m22 [builder]m22->Questing Adventurer III [builder]r22->m22 [builder]Bamboo Project I->l22 [builder]Lifting Device II->m22 [builder]Masonry I->r22 [builder]l24->m24 [builder]l24->Bamboo Project I [builder]m24->Questing Adventurer III [builder]Lifting Beam I->l24 [builder]Tube Well I->Masonry I [builder]l26->m26 [builder]l26->Lifting Beam I [builder]m26->l26 [builder]High-rise Buildings II->l26 [builder]Geodetic II->m26 [builder]Synthetic Material II->Tube Well I [builder]l28->m28 [builder]l28->High-rise Buildings II [builder]m28->Geodetic II [builder]r28->m28 [builder]r28->Synthetic Material II [builder]Questing Adventurer IV->m28 [builder]l30->m30 [builder]m30->Questing Adventurer IV [builder]r30->m30 [builder]Compartmentalized Excavation II->l30 [builder]More work more gain I->m30 [builder]Steel Frame Work II->r30 [builder]Sandstone Pillar I->Compartmentalized Excavation II [builder]Base Enhancement II->More work more gain I [builder]Chemical Injection I->Steel Frame Work II [builder]l33->Sandstone Pillar I [builder]m33->Base Enhancement II [builder]m33->l33 [builder]Applied Research II->m33 [builder]Sandstone mixing II->Chemical Injection I [builder]l35->m35 [builder]m35->Applied Research II [builder]Fast Learner II->l35 [builder]Ration Distribution II->m35 [builder]Oil Tube II->Sandstone mixing II [builder]l37->Fast Learner II [builder]m37->Ration Distribution II [builder]m37->l37 [builder]Cartography III->m37 [builder]Metal Casting III->Oil Tube II [builder]Concrete Structure I->Cartography III [builder]Skyscraper I->Metal Casting III [builder]m40->Concrete Structure I [builder]r40->m40 [builder]r40->Skyscraper I [builder]Architectural Specialists->m40 [builder]m42->Architectural Specialists [builder]r42->m42 [builder]Synthetic Materials III->m42 [builder]Applied Research III->r42 [builder]l44->m44 [builder]m44->Synthetic Materials III [builder]Bamboo Project II->l44 [builder]Questing Adventurer V->m44 [builder]Masonry II->Applied Research III [builder]Scaffold I->Bamboo Project II [builder]Base Planning I->Questing Adventurer V [builder]Scaffold II->Masonry II [builder]l47->Scaffold I [builder]l47->m47 [builder]m47->Base Planning I [builder]r47->m47 [builder]r47->Scaffold II [builder]On-Site Inspection I->m47 [builder]Anti-Corrosion Paint I->On-Site Inspection I [builder]l50->m50 [builder]m50->Anti-Corrosion Paint I [builder]r50->m50 [builder]Base Planning II->l50 [builder]High-rise Buildings III->m50 [builder]Geodetic III->r50 [builder]l52->Base Planning II [builder]m52->High-rise Buildings III [builder]m52->l52 [builder]Questing Adventurer VI->m52 [builder]Fast Learner III->Geodetic III [builder]m54->Questing Adventurer VI [builder]r54->m54 [builder]r54->Fast Learner III [builder]Construction Master->m54 [builder]More work more gain II->Construction Master [builder]Fast Learner IV->More work more gain II [builder]l58->m58 [builder]m58->Fast Learner IV [builder]r58->m58 [builder]Anti-Corrosion Paint II->l58 [builder]Project Improvement I->r58 [builder]l60->Anti-Corrosion Paint II [builder]m60->Scaffold III [builder]m60->l60 [builder]Sandstone mixing III->l60 [builder]Scaffold III->m60 [builder]Base Planning III->Project Improvement I [builder]l62->Sandstone mixing III [builder]l62->l62 [builder]m62->Scaffold III [builder]m62->l62 [builder]Support Tunnel I->m62 [builder]Win-Win I->Base Planning III [builder]m64->Support Tunnel I [builder]r64->Win-Win I [builder]r64->m64 [builder]Tile Work I->m64 echo "\n"; Mason Technique I Building Help Reduction seconds +2,5,8,12,16,20,25,35,45,60 Mason Technique I (0/10) *5 echo "\n"; Cartography I Require:Mason Technique I Lv.5
Mission Exp. Percentage +2%
Cartography I (0/1) *1 echo "\n"; Metal Casting I Require:Mason Technique I Lv.5
Quest Time -5%
Metal Casting I (0/1) *1 echo "\n"; Lifting Device I Require:Cartography I Lv.1
Free Building Speed-up Time seconds +60,120,180,300,420,540,660,780,960,1200
Lifting Device I (0/10) *5 echo "\n"; Questing Adventurer I Require:Metal Casting I Lv.1
Mission Exp. Fixed Value +500,1000,1500,2000,2500,3000,3500,4000,4500,5000
Questing Adventurer I (0/10) *5 echo "\n"; General Install I Require:Lifting Device I Lv.5
Alliance Building Help Reduction seconds +2,4,8,13,20
General Install I (0/5) *2 echo "\n"; Base Enhancement I Require:Questing Adventurer I Lv.5
Construction Help Receive Count +1,2,3,4,5,6,8,10,12,15
Base Enhancement I (0/10) *5 echo "\n"; Questing Adventurer II Require:General Install I Lv.2
Base Enhancement I Lv.5
Mission Exp. Fixed Value +500,1000,1500,2000,2500,3000,3500,4000,4500,5000
Questing Adventurer II (0/10) *10 echo "\n"; Synthetic Material I Require:Questing Adventurer II Lv.10
Mission Exp. Percentage +2%
Synthetic Material I (0/1) *1 echo "\n"; Applied Research I Require:Questing Adventurer II Lv.10
National Point +5%
Applied Research I (0/1) *1 echo "\n"; Ration Distribution I Require:Synthetic Material I Lv.1
Construction Food Consumption -1,2,3,4,5%
Ration Distribution I (0/5) *5 echo "\n"; Oil Tube I Require:Applied Research I Lv.1
Construction Fuel Consumption -1,2,3,4,5%
Oil Tube I (0/5) *5 echo "\n"; Compartmentalized Excavation I Require:Ration Distribution I Lv.5
Receiving Building Help Reduction Seconds +3,6,10,15,20
Compartmentalized Excavation I (0/5) *5 echo "\n"; Basic Workshop I Require:Ration Distribution I Lv.5
Construction Speed +1,2,3,4,5%
Basic Workshop I (0/5) *5 echo "\n"; Steel Frame Work I Require:Oil Tube I Lv.5
Construction Speed +1,2,3,4,5%
Steel Frame Work I (0/5) *5 echo "\n"; High-rise Buildings I Require:Basic Workshop I Lv.5
Compartmentalized Excavation I Lv.5
Mission Exp. Percentage +3%
High-rise Buildings I (0/1) *1 echo "\n"; Geodetic I Require:Steel Frame Work I Lv.5
Quest Time -5%
Geodetic I (0/1) *1 echo "\n"; Fast Learner I Require:High-rise Buildings I Lv.1
Geodetic I Lv.1
Mission Exp. Percentage +3,6,9,12,15,18,21,24,27,30%
Fast Learner I (0/10) *10 echo "\n"; echo "\n"; Architect Require:Fast Learner I Lv.10
Income Position +1 +1Class Position +1 +1
Architect (0/1) *1 echo "\n"; Sandstone mixing I Require:Architect Lv.1
Mission Exp. Percentage +3%
Sandstone mixing I (0/1) *1 echo "\n"; Cartography II Require:Architect Lv.1
Mission Exp. Percentage +4%
Cartography II (0/1) *1 echo "\n"; Metal Casting II Require:Architect Lv.1
Quest Time -10%
Metal Casting II (0/1) *1 echo "\n"; Questing Adventurer III Require:Sandstone mixing I Lv.1
Cartography II Lv.1
Metal Casting II Lv.1
Mission Exp. Fixed Value +1000,2000,3000,4000,5000,6000,7000,8500,10000,12500
Questing Adventurer III (0/10) *5 echo "\n"; Bamboo Project I Require:Questing Adventurer III Lv.5
Construction Lumber Consumption -1,2,3,4,5%
Bamboo Project I (0/5) *5 echo "\n"; Lifting Device II Require:Questing Adventurer III Lv.5
Free Building Speed-up +120,300,480,720,960,1200,1500,2100,2700,3600
Lifting Device II (0/10) *5 echo "\n"; Masonry I Require:Questing Adventurer III Lv.5
Construction Iron Consumption -1,2,3,4,5%
Masonry I (0/5) *5 echo "\n"; Lifting Beam I Require:Bamboo Project I Lv.5
Lifting Device II Lv.5
Construction Food Consumption -1,2,3%
Lifting Beam I (0/3) *1 echo "\n"; Tube Well I Require: Masonry I Lv.5
Construction Fuel Consumption -1,2,3%
Tube Well I (0/3) *1 echo "\n"; High-rise Buildings II Require:Lifting Beam I Lv.1
Mission Exp. Percentage +6%
High-rise Buildings II (0/1) *1 echo "\n"; Geodetic II Require:Lifting Beam I Lv.1
Quest Time -10%
Geodetic II (0/1) *1 echo "\n"; Synthetic Material II Require:Tube Well I Lv.1
Mission Exp. Percentage +4%
Synthetic Material II (0/1) *1 echo "\n"; Questing Adventurer IV Require:High-rise Buildings II Lv.1
Geodetic II Lv.1
Synthetic Material II Lv.1
Mission Exp. Fixed Value +1000,2000,3000,4000,5000,6000,7000,8500,10000,12500
Questing Adventurer IV (0/10) *5 echo "\n"; Compartmentalized Excavation II Require:Questing Adventurer IV Lv.5
Receiving Building Help Reduction +2,5,8,12,16,20,25,35,45,60
Compartmentalized Excavation II (0/10) *5 echo "\n"; More work more gain I Require:Questing Adventurer IV Lv.5
Daily Acceptable National Quest +1
More work more gain I (0/1) *1 echo "\n"; Steel Frame Work II Require:Questing Adventurer IV Lv.5
Construction Speed +1,2,3,4,5,6,7,8,9,10%
Steel Frame Work II (0/10) *5 echo "\n"; Sandstone Pillar I Require:Compartmentalized Excavation II Lv.5
Construction Lumber Consumption -1,2,3%
Sandstone Pillar I (0/3) *1 echo "\n"; Base Enhancement II Require:More work more gain I Lv.1
Construction Help Receive +1,2,4,6,8,10,13,16,19,25
Base Enhancement II (0/10) *5 echo "\n"; Chemical Injection I Require:Steel Frame Work II Lv.5
Construction Iron Consumption -1,2,3%
Chemical Injection I (0/3) *1 echo "\n"; Applied Research II Require:Sandstone Piller I Lv.1
Base Enhancement II Lv.5
National Point +10%
Applied Research II (0/1) *1 echo "\n"; Sandstone mixing II Require:Chemical Injection I Lv.1
Mission Exp. Percentage +6%
Sandstone mixing II (0/1) *1 echo "\n"; Fast Learner II Require:Applied Research II Lv.1
Mission Exp. Percentage +4,8,12,16,20,24,28,32,36,40%
Fast Learner II (0/10) *5 echo "\n"; Ration Distribution II Require:Applied Research III Lv.1
Construction Food Consumption -1,2,3,4,5,6,8,10,12,15%
Ration Distribution II (0/10) *5 echo "\n"; Oil Tube II Require:Sandstone Mixing II Lv.1
Construction Fuel Consumption -1,2,3,4,5,6,8,10,12,15%
Oil Tube II (0/10) *5 echo "\n"; Cartography III Require:Fast Learner II Lv.5
Ration DIstribution II Lv.5
Mission Exp. Percentage +6%
Cartography III (0/1) *1 echo "\n"; Metal Casting III Require:Oil Tube II Lv.5
Quest Time -15%
Metal Casting III (0/1) *1 echo "\n"; Concrete Structure I Require:Cartography III Lv.1
Construction Cash Consumption -1,2,3,4,5,6,8,10,12,15%
Concrete Structure I (0/10) *5 echo "\n"; Skyscraper I Require:Metal Casting III Lv.1
Cannot send Building Help, Building Speed +1,2,3,4,5,6,8,10,12,15%
Skyscraper I (0/10) *5 echo "\n"; echo "\n"; Architectural Specialists Require:Concrete Structure I Lv.5
Skyscraper I Lv.5
Class Position +1 +1Alliance Position +1 +1
Architectural Specialists (0/1) *1 echo "\n"; Synthetic Materials III Require:Architectural SPecialists Lv.1
Mission Exp. Percentage +6%
Synthetic Materials III (0/1) *1 echo "\n"; Applied Research III Require:Architectural Specialists Lv.1
National Point +15%
Applied Research III (0/1) *1 echo "\n"; Bamboo Project II Require:Synthetic Material III Lv.1
Construction Lumber Consumption -1,2,3,4,5,6,8,10,12,15%
Bamboo Project II (0/10) *5 echo "\n"; Questing Adventurer V Require:Synthetic Material III Lv.1
Mission Exp. Fixed Value +5000,10000,15000,20000,25000,30000,35000,40000,50000,60000
Questing Adventurer V (0/10) *5 echo "\n"; Masonry II Require:Applied Research III Lv.1
Construction Iron Consumption -1,2,3,4,5,6,8,10,12,15%
Masonry II (0/10) *5 echo "\n"; Scaffold I Require:Bamboo Project II Lv.5
National Point +15%
Scaffold I (0/1) *1 echo "\n"; Base Planning I Require:Questing Adventurer V Lv.5
Mission Exp. Percentage +10%
Base Planning I (0/1) *1 echo "\n"; Scaffold II Require:Masonry II Lv.5
National Point +20%
Scaffold II (0/1) *1 echo "\n"; On-Site Inspection I Require:Scaffold I Lv.1
Base Planning I Lv.1
Scaffold II Lv.1
Honor Structure Building Speed +1,2,3,5,8%
On-Site Inspection I (0/5) *5 echo "\n"; Anti-Corrosion Paint I Require:On-Site Inspection I Lv.5
Honor Structure Repair Speed +1,2,3,4,5%
Anti-Corrosion Paint I (0/5) *5 echo "\n"; Base Planning II Require:Anti-Corrosion Paint I Lv.5
Mission Exp. Percentage +15%
Base Planning II (0/1) *1 echo "\n"; High-rise Buildings III Require:Anti-Corrosion Paint I Lv.5
Mission Exp. Percentage +10%
High-rise Buildings III (0/1) *1 echo "\n"; Geodetic III Require:Anti-Corrosion Paint I Lv.5
Quest Time -15%
Geodetic III (0/1) *1 echo "\n"; Questing Adventurer VI Require:Base Planning II Lv.1
High-rise Buildings III Lv.1
Mission Exp. Fixed Value +10000,20000,30000,40000,50000,60000,70000,80000,100000,120000
Questing Adventurer VI (0/10) *5 echo "\n"; Fast Learner III Require:Geodetic III Lv.1
Mission Exp. Percentage +5,10,15,20,25,30,35,40,50,60%
Fast Learner III (0/10) *5 echo "\n"; echo "\n"; Construction Master Require:Questing Adventurer VI Lv.5
Fast Learner III Lv.5
Income Position +1 +1Class Position +1 +1
Construction Master (0/1) *1 echo "\n"; More work more gain II Require:Construction Master Lv.1
Daily Acceptable National Quest +2
More work more gain II (0/1) *1 echo "\n"; Fast Learner IV Require:More work more gain II Lv.1
Mission Exp. Percentage +5,10,15,20,25,30,35,40,50,60%
Fast Learner IV (0/10) *5 echo "\n"; Anti-Corrosion Paint II Require:Fast Learner IV Lv.5
Reduce Honor Structure Composite Materials Consumption by 1,2,3,4,6,8,10,12,15,20%
Anti-Corrosion Paint II (0/10) *5 echo "\n"; Project Improvement I Require:Fast Learner IV Lv.5
Honor Structure construction Honor Gain +3,6,9,12,15,18,21,24,27,30%
Project Improvement I (0/10) *5 echo "\n"; Sandstone mixing III Require:Anti-Corrosion Paint II Lv.5
Mission Exp. Percentage +10%
Sandstone mixing III (0/1) *1 echo "\n"; Scaffold III Require:Anti-Corrosion Paint II Lv.5
National Point +25%
Scaffold III (0/1) *1 echo "\n"; Base Planning III Require:Project Improvement I Lv.5
Mission Exp. Percentage +20%
Base Planning III (0/1) *1 echo "\n"; Support Tunnel I Require:Sandstone mixing III Lv.1
Scaffold III Lv.1
Reduce Honor Structure Composite Materials Consumption by 1,2,3%
Support Tunnel I (0/3) *3 echo "\n"; Win-Win I Require:Base Planning III Lv.1
Honor Structure construction Honor Gain +1,2,3,4,5%
Win-Win I (0/5) *5 echo "\n"; Tile Work I Require:Support Tunnel I Lv.3
Win-Win I Lv.5
Honor Structure Repair Speed +3,6,9,12,15,18,24,30,38,50%
Tile Work I (0/10) *10 5 7 17 24 34 36 46 61 63 73 74 77 82 97 99 102 107 118 125 127 142 144 154 155 157 172 175 180 185 188 198 199 200 205 215 218 226 236